Community Puzzles

Every puzzle here was built by a player. Sort 16 Pokémon into four hidden groups, exactly like the daily puzzle — except someone chose the categories by hand. Give a thumbs up or down when you finish; that is what decides the order of this list.

How community puzzles work

A community puzzle plays exactly like the daily one: sixteen Pokémon, four hidden groups, unlimited attempts. The only difference is that a player chose the four categories instead of the generator.

Community rounds don't award XP and don't count towards streaks or the leaderboards. That keeps the ranking honest: nobody can build an easy puzzle and farm it with a second account.

How the order is decided

Hot balances how many people liked a puzzle against how many played it, then lets both fade with age so the top of the list keeps turning over. New is strictly by publication time, which guarantees every puzzle gets seen at least once. Top rated is pure approval, but only for puzzles with enough plays to mean anything.

The clear rate shown on each card is a difficulty reading, not a quality one. A puzzle that almost everyone solves is easy; one that almost nobody solves is usually unfair rather than brilliant.

How difficulty is worked out

Nobody declares a puzzle's difficulty — it is measured. Once at least five people have finished a puzzle, the share of them who solved it becomes the label on the card. Note which way it runs: a puzzle almost everyone solves is easy, and one almost nobody solves is usually unfair rather than brilliant.

Easy> 80%

Four clean categories with little to trip over. A good first puzzle to hand someone.

Medium50–80%

At least one convincing wrong turn. This is where most well-built puzzles land.

Hard25–50%

Several categories that overlap in the abstract. Expect to burn a few attempts finding which Pokémon belongs where.

Brutal< 25%

Fewer than a quarter of players get through. Sometimes that is a masterpiece; more often the categories are a stretch. The thumbs are the better guide here.

What the feedback tags mean

After finishing or giving up you can add a tag to your thumbs. They are optional and take one tap, but they are the only structured feedback an author ever gets — a bare thumbs down says something is wrong without saying what.

Too easy
Solved in one pass with nothing to think about. Usually means the four categories never overlap.
Too hard
You got there, but it took more attempts than felt fair.
Forced categories
A category that only works if you accept a stretch — the members do not really share what the name claims.
More than one answer
You found a grouping that works just as well and were still told it was wrong. This is the one that matters most: it means the puzzle is broken rather than hard, and enough of these flag it for review.
Clever
The trap was fair and the moment it clicked felt good. The one tag authors are actually chasing.

Frequently asked questions

Why don't community puzzles give XP?

Because anyone can build one. If community rounds paid out, the shortest path to the leaderboards would be to publish a trivial puzzle and solve it repeatedly from a second account. Keeping the two economies apart is what lets the community stay open to everyone.

Why is there no hint?

The daily hint reveals two members of the easiest unsolved group. In a community puzzle the difficulty order is whatever the author chose, so the 'easiest' group is not reliably the easiest — a hint built on it could point at the hardest one instead. Give up instead if you are stuck; that reveals everything and lets you rate.

What happens when a puzzle is reported?

Reports accumulate, one per person per puzzle. Once enough of them land the puzzle is hidden from the community automatically and waits for a human to look at it. The author still sees it, labelled, so a hidden puzzle never just silently vanishes on them.

Why do I only see puzzles in one language?

Authors write their own category names, and those are never machine-translated — you read them exactly as they were typed. So the list defaults to your own language. Turn on all languages whenever you want the rest; attribute-based categories read fine in any language anyway.

Can I replay a puzzle?

Your result is kept, so reopening one shows the board as you left it rather than starting over. That also means each puzzle counts once towards its own statistics, no matter how many times you come back to it.

How do I get my puzzle seen?

Everything published starts on the New tab, so it gets an audience regardless of who wrote it. From there it rises or sinks on what those first players thought. A puzzle with one convincing wrong turn tends to travel a lot further than a clever-but-unfair one.